Difference between revisions of "Gald"

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== Cataclysm ==
 
== Cataclysm ==
 
Again, the same friends who convinced Gald to return for Wrath managed to spark his interest again with [[Cataclysm]]. They had a bunch of new recruits lined up and wanted Gald to come back as Main Tank, Raid Leader and Guild Master. He eventually accepted the offer, despite his better judgement. The story of The Wild Nines in Cataclysm is much the same as in all of the other WoW expansions, they started strong, forming a decent raid core and demolishing the first few bosses in Blackwing Descent and Twilight Bastion... and then they hit the interrupt boss - Maloriak. Blizzard had decided that interrupting was too easy thus far in WoW, so they were going to make bosses that tested players twitch reflexes with ''must-interrupt'' half-second cast time abilities. At the time, not only were most interrupts still on the GCD, there were no servers physically located in Oceania, so the Wild Nines had to interrupt Maloriak on upwards of 300ms latency. They did, though it was a shit-show every week, usually taking scores of attempts. Eventually, the guild managed to clear to Nefarian 2.0, where they found more half-second casts that had to be interrupted. After this, Gald quit the game in disgust.
 
Again, the same friends who convinced Gald to return for Wrath managed to spark his interest again with [[Cataclysm]]. They had a bunch of new recruits lined up and wanted Gald to come back as Main Tank, Raid Leader and Guild Master. He eventually accepted the offer, despite his better judgement. The story of The Wild Nines in Cataclysm is much the same as in all of the other WoW expansions, they started strong, forming a decent raid core and demolishing the first few bosses in Blackwing Descent and Twilight Bastion... and then they hit the interrupt boss - Maloriak. Blizzard had decided that interrupting was too easy thus far in WoW, so they were going to make bosses that tested players twitch reflexes with ''must-interrupt'' half-second cast time abilities. At the time, not only were most interrupts still on the GCD, there were no servers physically located in Oceania, so the Wild Nines had to interrupt Maloriak on upwards of 300ms latency. They did, though it was a shit-show every week, usually taking scores of attempts. Eventually, the guild managed to clear to Nefarian 2.0, where they found more half-second casts that had to be interrupted. After this, Gald quit the game in disgust.
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The disgust after Cataclysm was so great that Gald didn't bother to resub for [[Mists of Pandaria]].
  
 
== Warlords of Draenor ==
 
== Warlords of Draenor ==

Revision as of 05:21, 11 October 2017

Galdregar
Galdregar.jpg
Orbulus, look! Its Galdregar!
Class Warrior
Level 60
Location Australia
Joined Upper Blackrock Spire
Previous Guild CSM
PvP Rank Unknown

Classic CSM warrior and one of the first, if not the first CSM Aussie. Had to stop raiding with CSM at the end of Ahn'Qiraj 40 due to conflicts in time zones with schedule. Saying Galdregar was cool is like comparing apples to oranges, tanks to spanks, or cocks to blocks. Galdregar's acceptance of other classes and how balanced the game is eventually won him a spot as an officer of CSM.

He was also pretty much CSM's only Lua/mod-savvy player, ever. He spent some time doing basic boss mod coding for us while we were clearing through AQ before there was any form of widely used announces. Most notable was a counter for frostbolts hitting Viscidus so we could keep track of how long we had taken and a timer for the Twin Emperors, both backfired hilariously. The Viscidus one counted past a certain point and then started going backwards and into negative and the Twin Emps one spammed Raid with **2**.

During one week when no officers were able to attend, Galdregar was put in charge of the DKP system. He managed to charge Killswitcher tens of thousands of DKP for a min bid item which no one was able to undo. His DKP account was subsequently deleted, and he never managed DKP again.

GaldDmg.jpg

Post CSM Classic

After leaving CSM, Gald rerolled as a mage named Rins on one of the unofficial Oceanic servers, Jubei'thos. Having been demolished in Warsong Gulch by many a pom pyro mage using full Netherwind, Gald thought mages must be pretty powerful, at least much more so than his warrior. He joined a levelling guild, Devolved, which was later absorbed into a shitter guild named... something I forget. They were pretty awful, still progressing through BWL well into the release of Naxx. The guild eventually beat BWL with the help of some of the cunning plans Gald had stolen from CSM (and abuse of the battle shout + hunter pets aggro trick to control drakonids on Nefarian), but attendance dropped quickly once they tried to progress into AQ40. Later, Gald and Paj, a rogue, lead some determined forays into Naxx with the die hards who remained, clearing Razuvious a single time before the release of The Burning Crusade.

The Burning Crusade

Trying to free themselves of the shitters from classic, Gald and a couple of not so shitters formed a new guild when TBC hit - The Wild Nines. They cleared the opening raids - Gruul and Magtheridon - with some difficulty, and eventually got super stuck on Serpentshrine Cavern. A mass recruit from, at the time, the server number two Alliance guild - Atrocitas, saw progress with grueling days of attempts at, and eventually kills of Tidewalker, Fathom-Lord and Leotheras, but everything fell apart when the master-loot decked main tank was poached by the server number one guild. After this, Gald quit the game in disgust.

Wrath of the Lich King

A few of Gald's friends from The Wild Nines convinced him to return for Wrath of the Lich King, where he used three years of accumulated leave to take four months off of work on release. Boy does he regret that. He rerolled a Death Knight, the new hero class, named Sarins and returned to his original CSM role as a tank. The guild was fine this time, but the content was not - weeks of Casualramas runs saw attendance dwindle, with just fourteen regulars showing up for, and managing to easily clear, the twenty-five man version of Wrath's first raid. Ulduar's delayed release saw some pick up, but the inability to choose between focusing on ten-man or twenty-five-man content eventually killed The Wild Nines, just short of a Yogg-Saron kill. After this, Gald quit the game in disgust.

Cataclysm

Again, the same friends who convinced Gald to return for Wrath managed to spark his interest again with Cataclysm. They had a bunch of new recruits lined up and wanted Gald to come back as Main Tank, Raid Leader and Guild Master. He eventually accepted the offer, despite his better judgement. The story of The Wild Nines in Cataclysm is much the same as in all of the other WoW expansions, they started strong, forming a decent raid core and demolishing the first few bosses in Blackwing Descent and Twilight Bastion... and then they hit the interrupt boss - Maloriak. Blizzard had decided that interrupting was too easy thus far in WoW, so they were going to make bosses that tested players twitch reflexes with must-interrupt half-second cast time abilities. At the time, not only were most interrupts still on the GCD, there were no servers physically located in Oceania, so the Wild Nines had to interrupt Maloriak on upwards of 300ms latency. They did, though it was a shit-show every week, usually taking scores of attempts. Eventually, the guild managed to clear to Nefarian 2.0, where they found more half-second casts that had to be interrupted. After this, Gald quit the game in disgust.
The disgust after Cataclysm was so great that Gald didn't bother to resub for Mists of Pandaria.

Warlords of Draenor

Oh god why did I come back for this.

Pre CSM Legion

Gald resubbed to WoW for the release of Legion, bringing back his uplift spammer monk, Gald, that he rolled during the dark times. For some reason he hadn't been kicked from the guild he had abandoned in mythic Blackrock Foundry, so he did some five mans and raids with them for a while, but gquit in disgust after having to listen to the forty-something-th conversation about sick bong rips and how much the guild hated Aborigines (Australia's indigenous population). He joined another, much, much, shittier guild who eventually kicked him out for helping them run Nighthold when he was already saved to the instance from a pick up run with CSM. Something about reducing the amount of loot that drops. After this, he server transferred in disgust, finally returning to where everything began - Destromath, and the ranks of Colonial Space Marines.