Warlords of Draenor
Warlords of Draenor | |
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Abbreviation | WoD, Warlords |
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Release Patch | 6.0.3a |
Level Cap | 100 |
Date Released | November 13, 2014 |
5th expansion for WoW.
Come, visit the same places you've already been before in The Burning Crusade, except much less cool because they haven't been destroyed yet. Or they won't be destroyed. Or something. It's fucking Chromie and the time dragons and now there are TWO DRAENORS! This new but not really new one is full of orcs. Only orcs. I hope you like fighting orcs. WoD doesn't really resolve the Grommash Gone Wild story that was shoehorned into the end of Mists of Pandaria, and it doesn't even resolve it's own shitty Gul'dan based storyline (where for some reason resurrecting Gul'dan is the only way to save new but not new Draenor and SURPRISE, the big bad warlock who was obsessed with Sargeras and summoning demons and betraying the horde decides to betray you and summon demons and find Sargeras), it just leaves you with a bunch of unanswered questions and fourteen months of sitting on your hands waiting for a decent expansion.
Teeming with Content it is widely considered the worst expansion.
WoD was also known for having the worst launch ever mainly because the whole story line and entry was pigeon holed around clicking some binoculars to allow you to create the garrison which then pushed you into the shitty world of Draenor. The binoculars had some phasing issues where every single server had people that piled up in that exact spot and ended up having severe load issues. Ontop of that, Lizard Squad made an appearance and ddosed the living shit out of the servers making the server stability complete shambles for hours and hours.
Toward the end of WoD there was a ton of community interest to fish up enough nat pagle coins and exchange 150 of them for a Crimson Water Strider as well as other rewards like pets. There wasn't much to do in WoD anyway so this was probably the most exciting event in the last 12 months leading up to Legion. The reason why being in a raid was more convenient was that every now and then you could fish up an item that let you spawn a murloc which had a fairly high drop rate of the thing you wanted which was shared between raid members greatly accelerating the pace of the grind.