Difference between revisions of "Druid"
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* Cyclone, the game's premiere ranged, no-cooldown, reliable crowd-control spell | * Cyclone, the game's premiere ranged, no-cooldown, reliable crowd-control spell | ||
* Smu plays one | * Smu plays one | ||
− | * Can tank like a warrior, DPS like a rogue, and Heal like a [[Druid]]. | + | * Can tank like a warrior, DPS like a rogue or mage, and Heal like a [[Druid]]. |
Revision as of 16:25, 20 September 2007
Druids are without a doubt the game's single most over-powered class, even more powerful than warriors with Mortal Strike.
Ironically, most who choose to roll a druid end up being phenomenally bad at it.
Things that are Overpowered about Druids
- Innervate as a class skill
- Innervate in general
- Nature's Swiftness AND Swiftmend, two of 3490857 instant-cast druid heals
- A better spirit-increasing talent than anything Priests have
- Better set bonuses
- Their tiered loot pieces drop without failure, unless Priests share the loot token
- Infinite kiting potential with Entangling Roots, Nature's Grasp, and travel form
- They turn into fucking bears and cats and otters
- Form-specific emotes
- Lifebloom hacks
- Cyclone, the game's premiere ranged, no-cooldown, reliable crowd-control spell
- Smu plays one
- Can tank like a warrior, DPS like a rogue or mage, and Heal like a Druid.